A game made for Mini Jam 150

The rest of your party has been slain in the depths of the dungeon, and your patron deity has left you with no holy magic. With only a mace and one light spell left, how will you escape?

Controls:

  • Left Mouse Button: Swing mace.
  • Right Mouse Button: Summon or recall light to your position. Hold while you have the light summoned to move it in front of your mace.
  • Left Shift: Dispel light.
  • WASD (or Arrow Keys): Movement.
  • Escape: Unlocks mouse. Press one more time to open the pause menu and volume slider.

Credits:

Kent (Programming, Pixel Art)

Hunter (Concept Design + Art Consult)

Assets Used:

Silver: https://poppyworks.itch.io/silver (Font)

Pixabay: (SFX and other sounds.)

Mace: https://skfb.ly/oLztH by dimitritrauttmansdorff (3D Model)

Magic and Spell Sound Effects: https://happysoulmusic.com/magic-and-spell-sound-effects/ (SFX)

StatusPrototype
PlatformsWindows, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKent
GenreShooter
Made withGodot
TagsAtmospheric, Creepy, Dark, First-Person, FPS, Godot, Horror, Pixel Art, Retro, Spooky

Download

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Click download now to get access to the following files:

clerickill-1.1-win.zip 26 MB
clerickill-1.1-lin.zip 23 MB
clerickill-win.zip 26 MB
clerickill-linux.zip 23 MB

Development log

Comments

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(+1)

Quite a short game, but I still like it!

Here is a video of my playthrough

Fun! Smacking the light around is satisfiying 

The game needs optimization.

Ah, it's probably the web version you're trying then? I've been looking into that recently. Apparently a lot of Godot 4 web games have this issue and it's due to browser + web standard shenanigans(to put ineloquently). I can't do much about it at the moment, and porting the game over to Godot 3 would be quite difficult. If you want to give this game another chance, try the standalone builds!

If it's not the web version you're having issues with but the downloaded one, if you could share some info about where the issues come up (whether it's the start of the game, or hitting enemies, or etc.), that would be helpful!

There were no problems with freezing or crashes, but as I wrote earlier there was a problem with optimization. The web version and standalone builds of the game loaded the processor by 20% and 400 MB of RAM (the web version is more than 700 MB), this is too much for such a simple game.



I definitely have some ideas for what's causing this (shitty game jam code related to the map generation)! I'll work on some optimizations, thank you.

Alright! I managed to completely swap out the inefficient Scene Tile instantiation system with a GridMap implementation.

I had to completely remodel the floor and wall tiles. I also deleted some faces that weren't being used.

Here is the new specs! The upper Godot instance is actually the editor. I can't think of much else I can do at the moment so I'll just upload the build as soon as I can.

Although the memory is still at 200~ MB...

Interesting and unique gameplay mixed with old RPG aesthetics net it a perfect score...though it did have some curious performance issues (somehow).